![]() The company said an increase in human resources, such as new recruitment in game development, accounted for losses.Īn image of Pearl Abyss's upcoming RPG Crimson Desert Pearl Abyss transited to a net loss of 41.1 billion won, falling short of the market consensus of 62.8-billion-won net profit. ![]() The publisher cited game titles such as MMORPG Odin: Valhalla Rising - released domestically in June 2021 and last March in Taiwan - still ranking high in each domestic app market, as well as mobile game Uma Musume: Pretty Derby, released in June, as contributing to the stabilization of revenue from the fourth quarter. Revenue increased 13.35 percent to 1.15 trillion won, below the market consensus of 1.18 trillion won. We anticipate the revenue made from new titles from the second quarter to be reflected in the latter half of this year.” Kakao Games swung to the red with a net loss of 164.2 billion won in 2022, falling far below analysts’ expectations of 62.9-billion-won net profit. “The turnaround period is expected to be in the second quarter, where new game titles are lined up for release. “It’s difficult to expect improvement for first quarter earnings because there are no scheduled new releases,” said CEO Do Ki-wook during a conference call last week. Netmarble plans to release a total of nine new game titles in the hopes of a turnaround, such as RPGs Grand Cross W, Modoo Marble 2: Metaworld, Tower of God: New World, Solo Leveling: Arise and MMORPG Arthdal Chronicles. The company expects to showcase three of its new game titles - Ni no Kuni: Cross Worlds, A3: Still Alive and Shop Titans - which earned approval from the Chinese market to operate locally, by this year and expects to reap profit from the large market scale. SpinX, based in Hong Kong, is the world’s third-largest mobile social casino game company. For existing games, Netmarble cited the lesser-than-expected popularity of MMORPG mobile Seven Knights: Revolution, released in July, and also a lack of profit from SpinX last year. The company cited a delay of new game titles and failure of success with existing games for the loss. The publisher also reported operating loss of 104.4 billion won, the first time it transited to a deficit in a decade. Revenue increased 6.6 percent on year to 2.67 trillion won, reaching close to the market consensus of 2.68 trillion won. The figure was far short of the market expectation of 428.6 billion won. Netmarble swung to the red in 2022, reporting net loss of 906.4 billion won. The company cited an influx of 45 million new users in PlayerUnknown’s Battlegrounds (PUBG) after it was made free to play last January and PC console game The Callisto Protocol, which launched in December, to be the primary factors that kept up its revenue. Revenue decreased 1.7 percent to 1.85 trillion won, close to the market consensus of 1.84 trillion won. 2 Krafton’s net profit shrunk 3.8 percent to 500.2 billion won, far below the market expectation of 753.9 billion won. “After TL, action Battle Royale Project R, puzzle game Puzzup and collectable roleplaying game BSS, Project G will be released this year,” said Chief Financial Officer Hong Won-jun in a conference call last Thursday morning.Īn image of Krafton's upcoming PC and console game Callisto Protocol set to be released on Dec. Its new PC and console MMORPG, Throne and Liberty (TL) will launch globally in the first half of this year after domestic testing on Feb. NCSoft plans to release games across various genres based on new intellectual properties (IP) this year to diversify its portfolio. The accumulated revenue of MMORPG Lineage W, which was released in November 2021, recorded 1.32 trillion won. Overseas revenue grew 44 percent for regions in North America and Europe and 40 percent for the rest of Asia. Sales in Korea accounted for 63 percent of the total revenue. Its mobile games accounted for 1.93 trillion won of the total revenue, which was its record-breaking best as the figure jumped 20 percent compared to 2021. Revenue increased 11.4 percent to mark a record-breaking 2.57 trillion won, landing around the analysts’ expectations of 2.58 trillion won. NCSoft, the developer and publisher of the Lineage massively multiplayer online mobile game (MMORPG) franchise, reported a 14 percent increase in annual net profit to hit 452.3 billion won ($356.5 million) in 2022, though falling short of the market consensus of 552.2 billion won compiled by FnGuide. NCSoft had a winning year in 2022 with its Lineage mobile games while other Korean game companies suffered a decrease in net or an overall loss due to the absence of new hits to overthrow the champion. An image of Lineage W, its mobile massively-multiplayer online roleplaying game (MMORPG) released in November 2021.
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